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3D Data Visualization Using The Unity Game Engine

Abstract

My group at NOAA/GSD (which includes Julien Lynge and Eric Hackathorn) has created a
spinning globe application in Unity called TerraViz which can, among other things, visualize millions of coupled ocean-atmosphere model polygons on the screen at one time (from a vast, 28 GB dataset), enabling users to rapidly “fly” through the data both temporally and spatially, from the bottom of the ocean to the top of the atmosphere. TerraViz can also render satellites in orbit, KML, videos, images from web mapping services (WMS), as well as wrap hi-res satellite imagery over the 3D topography of the Earth.

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